sequential code method of programming (which slows things down every time a player makes a choice, mid-game).  The database engine accesses video events much like a player piano allows keys to strike the proper chords.  Coded links act like the punch holes in the piano roll -- allowing immediate random access to the next event in the game. 

	For the items like StripfighterÕs flying cream-puffs, which artists and programmers will lay in over the blue screen, the game uses video sprites rather than standard graphic animations.  Examples of this technology include the hand cursor in Latex and the fighters in many popular console combat games.  Using live action full-motion video clip sequences for the individual frames  --  rather than computer or hand-drawn art -- set this method apart fromgraphic animation.  The sequenced video frames result in movement that appears completely realistic.